Long projects
If you want to see more behind the long project concepts I've shown, here is an overview
Ipnosi
Flex
Final render and integration
Sketches for the concept
Mockups for the shape
Materials
Tech pack
Notice
Youtube tutorial channel
Quantitative stats
Empathy map
First brainstorms
Workshop we had with patients and nurses to select ideas
Another concept we had for the brief
Wireframe
Caretrip's mockup (After Effects)
Second concept we had
Wireframe
Mockup
First iteration of the final idea
1 - 18
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Flexible screens' problems
Quantitative - in Unity
Qualitative summary
Analysis - display advertising opportunity
Professional's interviews
Rebrief
Analysis - what makes a great public space
Planning for the screens
First option - in Unity
Second option - in Unity
Chosen option - in Unity
Location explanation
Location explanation
CMF for the structure
Tech pack
7 - 15
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Smaller projects
Here is a selection of smaller projects I've made that I still believe are worth taking a look at
Hand-Eye
Bwiper
A prototyping project we made, with in mind the goal to enhance blind people's life.
We came up with the idea of a glove that detect what's in front of your hand and gives you haptic feedbacks to communicate the information.
Depending on the distance between you and what you're facing, 2 sensors will help you determine the distance.
Final product
Context
Persona
Colors & Trims
Scenario
Solidworks plans
6 - 6
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A 3-days project on the Charles de Gaulle's airport. We tried to find a way to soothe the experience of passengers in the boarding area. We made an object that tells you when to board and where to go.
Game projects
I still love making games. There is something about it that can't be felt in any other field. Here are 2 projects I think are worth checking out.
Time Trouble
Where's Waldy
Box of the game
Starting point of the game
Our characters
The bosses you have to fight
Environment cards
5 - 5
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Time Trouble is our First Year project, it's a board game about time traveling.
You play a team of adventurers teleported in an out of time zone and must escape before you're trapped forever.
In terms of game design, our goal was to design a game that used height in order to picture the time passing by.
When playing, you put tiles representing different eras on the table, but you can put tiles on top of other ones, combined with the possibility to move them we felt like it was the best way to picture an unstable space-time dimension.
A game made in 3 days for Global Game Jam 2019.
You're Mortis, a knight lost in time trying to find his princess lost in a geek convention.
Unfortunately, Mortis is evil and will attack anyone at first sight. You have to avoid paparazzis and navigate through the convention as you can.
We wanted to create a mix between Where's Waldo and a hack'n'slash, thus this controversial game.
You can play it in your web browser here
Title screen
How to play
The team
Intro
Ending screen
4 - 5
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Others
Because of my curiosity, I often find myself doing a lot of different stuff. They don't always end up a project but it can give you an idea of what I like to do.
Motion design
Digital paint
I made this in a week, to explore all the possibilities of After Effects, which is a software I particularly like using.
I took a night to try and recreate a picture I liked, it was my first time doing that but I really enjoyed it !